EE4095 Engineering Training II for Information Engineering

Part I

Course Duration:
Summer
Credit Units: 0
Level:
B4
Medium of Instruction:
English
Prerequisites:

For Catalogue Term 2011/12 Sem A and thereafter
EE4093 Engineering Training I for Information Engineering
and
At least 60 credit units (for Nominative 4-year Degree students) / *40 credit units (for Advanced Standing I students) / *37 credit units (for Advanced Standing II students) have been completed by the end of Sem A

and

For Part A IAS:
Pre-attachment Training

or
For Part C Summer Placement Scheme:
EE3314 or EE3316 Information Product Design


*Credits of exempted courses are counted regardless of the completion time of replacement courses


For 2010/11 intake cohort and before

EE4093 Basic Training I for Information Engineering or
Engineering Training I for Information Engineering
and
At least 40 credit units have been completed by the end of Sem A

and
For Part A IAS:
Pre-attachment Training

or
For Part C Summer Placement Scheme:
EE3314 Information Product Design

Precursors:

For Part B only:
(EE3206 Java Programming and Applications
or

EE2311 Object-oriented Programming and Design)

and

(CS3161 Operating System Principles

or
CS3103 Operating System)

Equivalent Course: Nil
Equivalent to the Old Course:
Nil
Exclusive Courses:
Nil


Part II  


Course Aims:

The aim of this course is to provide students with practical working experience under the Industrial Attachment Scheme (Part-A) or the in-house training scheme (Part-B). or the Summer Placement Scheme (Part C)

Part A: Industrial Attachment Scheme (IAS)
The aim is to enable students to gain practical experience and learn new technologies from an industrial environment while nurturing students with the spirit of professionalism.

Part B: In-house Training
This course aims to provide relevant practical training for the students of Information Engineering discipline. It emphasizes hands-on experiences that complement the theoretical studies covered in the regular taught courses.

Part C (Summer Placement Scheme)
The aim of this part to provide students, in collaboration with industry, the realistic working environment under guidance of expertise. The real work experience will enhance their competitiveness in an increasingly challenging job market
.


Course Intended Learning Outcomes (CILOs)

Upon successful completion of this course, students should be able to:


Part A:

No.

CILOs

1.

Gain practical working experience from an industrial environment.

2.

Nurture the spirit of professionalism and develop professional ethics in a real life environment.

3

Aware of the technologies used in a modern industrial setting.

4.

Communicate their ideas and present their work effectively.

Part B:

No.

CILOs

1.

Identify practical constraints and workflow behind an IT project.

2.

Demonstrate discipline and responsibility in a team.

3.

Solve real-world problems by applying proper engineering tools and analysis techniques.

4.

Communicate their ideas and present their work effectively.

Part C:

No.

CILOs

1.

Gain solid experience in a real work environment.

2.

Demonstrate problem-solving ability and interpersonal skills in team work.

3.

Recognise the correct attitude and professionalism.

4.

Aware the employability by meeting the needs of industry.

Teaching and Learning Activities (TLAs)
(Indicative of likely activities and tasks designed to facilitate students’ achievement of the CILOs. Final details will be provided to students in their first week of attendance in this course)

Part A:

CILO 1-4

Students will be assigned to work in a company. A mentor in the company will provide an induction for students, assign jobs, and supervise them throughout the course of training in the company.

Part B:
Students can participate in one of the following projects
(i)  Mobile Game and Application Design (ii)  Internet Service Provider and Online Game Design

All CILOs

Teaching activities are primarily based on project development followed by continuous guidance from project supervisor and technical staff. Students form a small group and work on a specific topic proposed by them. Every project group has to demonstrate their ideas and progress through oral presentations and written reports. The small class setting promotes discussions and interchange of ideas among students and the supervisor.

CILO 1, 3

Laboratory exercises on related topics are provided for students to get hands-on experience of certain development platforms and tools.

Part C

CILO 1, 2,3,4

Students will work on an industrial project and/or assist in the day-to-day operation of the company as assigned by their company supervisors. Students will also meet with their CityU supervisors at regular intervals during their placement periods to discuss their training and seek advice if necessary.

Timetabling Information

Pattern

Hours  

Lecture:

0

Tutorials:

0

Laboratory:

Part A: 9-13 weeks of industrial attachment
Or

Part B: 5 weeks in-house training (150 contact hours)

Or
Part C: 9 to 13 weeks of summer placement

Other activities:

0

Assessment Tasks/Activities
(Indicative of likely activities and tasks designed to assess how well the students achieve the CILOs. Final details will be provided to students in their first week of attendance in this course)


Part A:

        

Type of assessment tasks

Weighting
(if applicable)

Continuous Assessment

Logbook, Demonstration, Presentation, Three company visits and interviews by co-supervisors

100%

Examination

Written exam

N.A.

Remarks: The assessment is purely on a pass/fail basis. To pass the course, students must complete the training with satisfactory performance recommended by the company mentor as well as CityU co-supervisor.

Part B:

        

Type of assessment tasks

Weighting
(if applicable)

Continuous Assessment

Laboratory exercises, Attendance and work attitude, Presentations, Project deliverables e.g. reports, programmes, demonstration

100%

Examination

Written exam

N.A.

Remarks: The assessment is purely on a pass/fail basis. To pass the course, students are required to have a laboratory attendance of 100% recorded.

Part C:

 

Type of assessment tasks

Weighting
(if applicable)

Continuous Assessment

Logbook, Project Presentation, Company visits and interviews by CityU supervisors

100%

Examination

Written exam

N.A.

Remarks: The assessment is purelyon a pass/fail basis. To pass the course, individual student must complete the training with satisfactory performance recommended by the company supervisor as well as CityU supervisor.

Grading of Student Achievement:

Refer to Grading of Courses in the Academic Regulations

Letter Grade

Grade Point

Grade Definitions

P

N.A.

Pass

F

N.A.

Failure

Constructive Alignment with Programme Outcomes

PILO

How the course contribute to the specific PILO(s)

1, 2, 3, 5, 10

This training course provides plenty opportunities for students to practice as an engineer to carry out projects on a job position offered by the IAS or an emulated in-house environment. Students will be able to gain hands-on experiences that complement the theoretical studies covered in the regular taught courses.

4, 7

Real-world projects are commonly developed by teams. Students in this course can enhance communication skills through coordinating tasks, group discussion and presentations. The working environment also promotes team spirit and one’s responsibility.

6, 9

By exposing students to a competitive industrial environment, they are alerted to the importance of life-long learning. They will also realize their professional and ethical responsibilities under the guidance of mentors and supervisors.


Part III   

Keyword Syllabus:

(Part A) - Industrial Attachment Scheme
Students are required to take nine to thirteen weeks of training in a company related to computer or IT industry. The training of each student is subject to the available engineering training programme of individual company. Student may be exposed to work in product design, production, and quality assurance.

(Part B) - In-house Training
Mobile Game and Application Design

iOS SDK, Android SDK, Eclipse, XCode, Java, Objective-C, principles of mobile application design.

Internet Service Provider and Online Game Design:

ISP, Linux server setup, online game design

Part C: Summer Placement Scheme
Students are required to take the summer semester of training after their year-2 study in a company. Students may integrate the knowledge they acquired in classroom and apply it in real work setting. They also develop an understanding of the operation of industry, based on which students can further plan their career
.

Last Updated on: 18 Sep 2013

Related Links
Department of Electronic Engineering