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CS6175 Selected Topics on Virtual Reality
Part I Course Duration: One semester Part II Course Aims Course Intended Learning Outcomes (CILOs) No. CILOs Weighting 1. identify the important characteristics of different virtual reality techniques; 2. apply advanced computer graphics and computer vision to design virtual reality applications; 3. evaluate different types of virtual reality systems; 4. develop solutions based on virtual reality techniques to address real-world problems. Teaching and Learning Activities (TLAs) CILO No. TLAs Hours/week CILO 1,2,3 Lecture: The lecture will focus on the introduction of advanced computer graphics and computer vision techniques, and their applications to the design of a virtual reality systems. CILO 2,3 Tutorial: Students are required to work on different case studies on virtual reality applications each week. CILO 2,4 Project: The students will implement suitable virtual reality approaches to solve a real-world problem. Assessment Tasks/Activities CILO No. Type of Assessment Tasks/Activities Weighting Remarks CILO 1 Coursework: The ability of students to apply suitable approaches to address the problems described in the tutorials’ case studies will be used to assess this ILO. CILO 2 Coursework: In the project and case studies, students are required to design and develop virtual reality applications based on different computer graphics and computer vision techniques. Their capability to choose suitable techniques for a particular application will be used to assess this ILO. CILO 3 Coursework: Students are required to compare the performance of different virtual reality techniques in the tutorials’ case studies. CILO 4 Coursework: Students are required to work on the design of a virtual reality system in their projects to solve a real-world problem. The effectiveness of the implemented solution will be used to assess this ILO. Grading of Student Achievement: Refer to Grading of Courses in the Academic Regulations Part III Keyword Syllabus: Visual Realism Techniques. Speedup techniques. Animation Techniques. Rendering Techniques. Obstacle Avoidance. Emotion and Expressions. Physically Based Modeling. Camera Based Reality Capture. Computer Vision. Virtual Reality Software, Hardware, Systems and Applications. Syllabus - Virtual Reality Technologies - Interaction Techniques in Virtual Reality - Applications of Virtual Reality Related Links
Department of Computer Science |
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