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CS5484 Multimodal Interface Design
Part I Course Duration: One semester Part II Course Aims Course Intended Learning Outcomes (CILOs) No. CILOs Weighting 1. identify human characteristics important in carrying out tasks using computer-based environments, and to apply these characteristics to the design of a user-oriented multi-modal interface; 2. perform a detailed analysis of the target user community of an interface; 3. apply design principles to the creation of user-oriented interfaces; 4. adopt alternative modalities, in addition to keyboard and mouse input, in user-oriented interface design; 5. evaluate the design of a multimodal interface. Teaching and Learning Activities (TLAs) CILO No. TLAs Hours/week CILO 1,2,4,5 Lecture: The lecture will focus on the introduction of the theories, principles and guidelines of multimodal interface design. CILO 5 Tutorial: Students are required to work on a different case study each week during the tutorial sessions. In particular, they will perform group discussions, and each group is required to submit a brief report of their conclusions in each tutorial session. One of the groups will be invited to give a class presentation, and the other groups are encouraged to comment on their findings. CILO 1 Assignment: Students will verify a number of human performance models by performing experiments themselves and interpreting the observations. In particular, the students will determine how well the models can predict their own actual performance. These results and interpretations are to be summarized in the form of a report. CILO 2,3,4 Project: Students will work as a group on an interface design project. The interface should allow interaction through a combination of modalities. The students will apply the theories, principles and guidelines they have learnt from the course for their design. The evaluation of the project will be based on the following criteria: Assessment Tasks/Activities CILO No. Type of Assessment Tasks/Activities Weighting Remarks CILO 1 Coursework: Students are required to work on an assignment to verify specific human performance models by performing experiments themselves and interpreting the observations. Their ability to provide a critical comparison between their own performance and that predicted by the model will be used to measure this ILO. CILO 2 Coursework: Students are required to work on a multimodal interface design project. In this design project, students are required to provide a detailed user analysis. Their ability to identify the main characteristics of the target user community will be used to assess this ILO. CILO 3 Coursework: The ability of students to apply the suitable design principles to their multimodal interface design projects will be used to assess this ILO. CILO 4 Coursework: In the design project, students are required to incorporate multiple modalities in their interface. The degree of interaction enhancement due to these additional modalities in their project will be used to assess this ILO. CILO 5 Coursework: Students are required to work on a different case study each week during the tutorial sessions. Some of the case studies will require students to evaluate the usability of an interface. The ability of students to identify the merits and problems of the interfaces in the case studies will be used to assess this ILO. Grading of Student Achievement: Refer to Grading of Courses in the Academic Regulations Part III Keyword Syllabus: Human psychological and physical ergonomics; tools; human sensory: visual, aural and kinesthetic limitations; human psychological expectations and limitations; forms of interaction; information interaction design; human performance engineering. Usability testing; ethics of testing; measures; statistical and psychological tool kits. The design process; design metaphors; sketching; object/action paradigm; conceptual modeling; use scenarios; dialogue formalisms. Guidelines; industry standards; nonverbal communication; use of colour, sound and gestures. Documentation; help systems; tutorials. Integration with program design; windowing systems; multimedia environments; elements of graphics. Syllabus 1. Background to human use of computer systems Evaluation of human-computer interaction Design Environment and development platforms Related Links
Department of Computer Science |
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