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CS5182 Computer Graphics
Part I Course Duration: One semester Part II Course Aims No. CILOs Weighting 1. identify the motivation and the main characteristics of different computer graphics techniques; 2. design and develop selected computer graphics algorithms; 3. evaluate different types of graphics systems; 4. apply computer graphics techniques to real-world applications. Teaching and Learning Activities (TLAs) (Indicative of likely activities and tasks designed to facilitate students’ achievement of the CILOs. Final details will be provided to students in their first week of attendance in this course) CILO No. TLAs Hours/week CILO 1,2,3 Lecture: The lectures will focus on the introduction of 2D/3D computer graphics techniques, and their applications in different domains. CILO 2,3 Tutorial: In the tutorials, students are provided with exercise questions and asked to complete them during the class. The answers to the exercise questions are then provided and discussed in order for the students to get familiar with the course materials. CILO 3,4 Project: Students are required to apply suitable computer graphics techniques to solve a real world problem. The project may involve OpenGL programming or VRML. CILO No. Type of Assessment Tasks/Activities Weighting Remarks CILO 1 Coursework: Students are required to work on different tutorial problem sets each week, and present their solutions in class. The quality of their works will be used to assess this ILO. CILO 2 Coursework: In some of the tutorial exercises, students are required to design and develop selected computer graphics algorithms, and observe the results of these different approaches. The quality of their works will be used to assess this ILO. CILO 3 Coursework: Students are required to evaluate and compare the performance of different graphics systems in their tutorial exercises and project. The quality of their evaluation will be used to assess this ILO. CILO 4 Coursework: Students are required to work on the design of a system which combines different computer graphics techniques for a real-world application. The quality of the implemented system will be used to assess this ILO. Grading of Student Achievement: Refer to Grading of Courses in the Academic Regulations Part III Keyword Syllabus: 2D graphics; 2D transformations and projection; 3D graphics: 3D transformations and projection; clipping; object modelling; rendering pipeline; common ray-tracing techniques; radiosity; aliasing; spatial vs temporal aliasing; anti-aliasing; image processing; window systems. Syllabus 2D/3D computer graphics techniques Image Generation Techniques Applications of Computer Graphics Related Links
Department of Computer Science |
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